Static Variables
ALL
Type
Int
Initial Value
n/a
Description
All body statuses will be applied.
DAMAGE_ARMOR
Type
Int
Initial Value
n/a
Description
Prevents damage and flinching up to the amount of damage specified by the bodyStatusStrength AnimationStats field. Attacking foes will still receive selfHitstop, and if the threshold is exceeded the full damage amount will be taken.
DAMAGE_RESISTANCE
Type
Int
Initial Value
n/a
Description
Prevents damage and flinching up to the amount of damage specified by the bodyStatusStrength AnimationStats field. Attacking foes will still receive selfHitstop, and if the threshold is exceeded the amount of damage received will be reduced by the amount specified by bodyStatusStrength.
INTANGIBLE
Type
Int
Initial Value
n/a
Description
Prevents interaction against foe hitboxes altogether.
INVINCIBLE
Type
Int
Initial Value
n/a
Description
Prevents taking damage, flinching, and being grabbed. Foes will still receive selfHitstop.
INVINCIBLE_GRABBABLE
Type
Int
Initial Value
n/a
Description
Prevents taking damage and flinching. Object remains grabbable and foes will still receive selfHitstop.
LAUNCH_ARMOR
Type
Int
Initial Value
n/a
Description
Prevents damage and flinching up to the amount of knockback velocity specified by the bodyStatusStrength AnimationStats field. Attacking foes will still receive selfHitstop, and if the threshold is exceeded the full knockback velocity amount will be applied.
LAUNCH_RESISTANCE
Type
Int
Initial Value
n/a
Description
Prevents damage and flinching up to the amount of knockback velocity specified by the bodyStatusStrength AnimationStats field. Attacking foes will still receive selfHitstop, and if the threshold is exceeded the amount of knockback velocity received will be reduced by the amount specified by bodyStatusStrength.
NONE
Type
Int
Initial Value
n/a
Description
No effect.
SUPER_ARMOR
Type
Int
Initial Value
n/a
Description
Prevents flinching. Damage will still be received, and attacking foes will still receive selfHitstop.