Static Variables
LINK_FRAMES
Type
Int
Initial Value
n/a
Description
The engine will attempt to change animations to the provided leaveGroundAnimation and will preserve the current state. Additionally, the frame the Character was on will be skipped to. As much as possible, this new animation is treated as though it were the original animation, so some stat values are ignored.
NONE
Type
Int
Initial Value
n/a
Description
The engine will not do anything, the Character will remain in its current animation.
TO_FALL
Type
Int
Initial Value
n/a
Description
The engine will cancel the animation and send the Character to the FALL state. If a leaveGroundAnimation is provided, the engine will play that animation instead of the default FALL state animation.
TRANSITION
Type
Int
Initial Value
n/a
Description
The engine will attempt to change animations to the provided leaveGroundAnimation, but will preserve the current state. If no leaveGroundAnimation is provided or it is invalid, then the animation will not be canceled.