Skip to content

Governs behaviour of the entity when GRAB is pressed midair

Static Variables

AERIAL

Type

Int

Initial Value

n/a

Description

The engine will perform an aerial attack, also taking into account the input direction

GRAB

Type

Int

Initial Value

n/a

Description

The engine will jump to the grab_air animation, if it exists. If no animation is found, acts like NONE

NONE

Type

Int

Initial Value

n/a

Description

The engine will do nothing, and essentially ignore the input