Governs behaviour of the entity when GRAB is pressed midair
Static Variables
AERIAL
Type
Int
Initial Value
n/a
Description
The engine will perform an aerial attack, also taking into account the input direction
GRAB
Type
Int
Initial Value
n/a
Description
The engine will jump to the grab_air animation, if it exists. If no animation is found, acts like NONE
NONE
Type
Int
Initial Value
n/a
Description
The engine will do nothing, and essentially ignore the input