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Instance Variables

allowFastFall

Type

Bool

Initial Value

false

Description

When true the character will accept fast fall inputs while in the air during the animation.

allowJump

Type

Bool

Initial Value

false

Description

When true the character will be able to jump cancel the animation.

allowMovement

Type

Bool

Initial Value

false

Description

When true, the player can influence the character's movement during this animation.

allowTurn

Type

Bool

Initial Value

false

Description

When true the character will be capable of flipping their direction faced on the first frame of the animation when the opposite direction is tapped prior to the animation.

allowTurnOnFirstFrame

Type

Bool

Initial Value

false

Description

When true the character will be capable of flipping their direction faced by tapping a left or right direction for the duration of the animation.

autocancel

Type

Bool

Initial Value

false

Description

When true, landing during this animation will ignore the value of landAnimation and send the character to the default landing animation.

bodyStatusShaderColor

Type

Int

Initial Value

null

Description

The color filter used when a body status is active. Can set to 0x000000 to disable.

chargeGlow

Type

Bool

Initial Value

false

Description

When true, the engine will apply its built-in charge glow animation to the character sprites.

chargeShake

Type

Bool

Initial Value

false

Description

When true, the engine will apply its built-in charge shake animation to the character sprites.

doubleJumpCancel

Type

Bool

Initial Value

false

Description

Set to true to make upward momentum from a double jump cancel when this move is used.

grabLedgeBehind

Type

Bool

Initial Value

true

Description

If set to true the entity will be able to grab ledges from behind them if the type of object allows.

grabLedgeRising

Type

Bool

Initial Value

false

Description

If set to true the entity will be able to grab ledges while rising.

leaveGroundAnimation

Type

String

Initial Value

null

Description

leaveGroundType

Type

LeaveGroundType

Initial Value

LeaveGroundType.TO_FALL

Description

Determines the behaviour of the Character when becoming airborne. @see LeaveGroundType

singleUse

Type

Bool

Initial Value

false

Description

Set to true for attack animations that can only be used once when initiated in mid-air.