Instance Variables
allowFastFall
Type
Bool
Initial Value
false
Description
When true the character will accept fast fall inputs while in the air during the animation.
allowJump
Type
Bool
Initial Value
false
Description
When true the character will be able to jump cancel the animation.
allowMovement
Type
Bool
Initial Value
false
Description
When true, the player can influence the character's movement during this animation.
allowTurn
Type
Bool
Initial Value
false
Description
When true the character will be capable of flipping their direction faced on the first frame of the animation when the opposite direction is tapped prior to the animation.
allowTurnOnFirstFrame
Type
Bool
Initial Value
false
Description
When true the character will be capable of flipping their direction faced by tapping a left or right direction for the duration of the animation.
autocancel
Type
Bool
Initial Value
false
Description
When true, landing during this animation will ignore the value of landAnimation and send the character to the default landing animation.
bodyStatusShaderColor
Type
Int
Initial Value
null
Description
The color filter used when a body status is active. Can set to 0x000000 to disable.
chargeGlow
Type
Bool
Initial Value
false
Description
When true, the engine will apply its built-in charge glow animation to the character sprites.
chargeShake
Type
Bool
Initial Value
false
Description
When true, the engine will apply its built-in charge shake animation to the character sprites.
doubleJumpCancel
Type
Bool
Initial Value
false
Description
Set to true to make upward momentum from a double jump cancel when this move is used.
grabLedgeBehind
Type
Bool
Initial Value
true
Description
If set to true the entity will be able to grab ledges from behind them if the type of object allows.
grabLedgeRising
Type
Bool
Initial Value
false
Description
If set to true the entity will be able to grab ledges while rising.
leaveGroundAnimation
Type
String
Initial Value
null
Description
leaveGroundType
Type
LeaveGroundType
Initial Value
LeaveGroundType.TO_FALL
Description
Determines the behaviour of the Character when becoming airborne. @see LeaveGroundType
singleUse
Type
Bool
Initial Value
false
Description
Set to true for attack animations that can only be used once when initiated in mid-air.