GameObjectEvent class represents events that occur within a GameObject
Static Variables
ABSORBBOX_CONNECTED
Type
Int
Initial Value
n/a
Description
ABSORBED
Type
Int
Initial Value
n/a
Description
COUNTER
Type
Int
Initial Value
n/a
Description
DAMAGE_UPDATED
Type
Int
Initial Value
n/a
Description
ENTER_HITSTOP
Type
Int
Initial Value
n/a
Description
ENTER_HITSTUN
Type
Int
Initial Value
n/a
Description
EXIT_HITSTOP
Type
Int
Initial Value
n/a
Description
EXIT_HITSTUN
Type
Int
Initial Value
n/a
Description
GRAB_DEALT
Type
Int
Initial Value
n/a
Description
GRAB_RECEIVED
Type
Int
Initial Value
n/a
Description
HITBOX_CONNECTED
Type
Int
Initial Value
n/a
Description
HIT_DEALT
Type
Int
Initial Value
n/a
Description
HIT_RECEIVED
Type
Int
Initial Value
n/a
Description
LAND
Type
Int
Initial Value
n/a
Description
LEFT_GROUND
Type
Int
Initial Value
n/a
Description
LINK_FRAMES
Type
Int
Initial Value
n/a
Description
PROJECTILE_CREATED
Type
Int
Initial Value
n/a
Description
REFLECTBOX_CONNECTED
Type
Int
Initial Value
n/a
Description
REFLECTED
Type
Int
Initial Value
n/a
Description
SHIELDBOX_CONNECTED
Type
Int
Initial Value
n/a
Description
SHIELD_HIT_DEALT
Type
Int
Initial Value
n/a
Description
SHIELD_HIT_RECEIVED
Type
Int
Initial Value
n/a
Description
SPIKE_RECEIVED
Type
Int
Initial Value
n/a
Description
Static Functions
constToString(value:Int):String
Description
Translates constant to a user-readable string.
Instance Variables
data
Type
IGameObjectEventData
Initial Value
n/a