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GameObjectEvent class represents events that occur within a GameObject

Static Variables

ABSORBBOX_CONNECTED

Type

Int

Initial Value

n/a

Description

ABSORBED

Type

Int

Initial Value

n/a

Description

COUNTER

Type

Int

Initial Value

n/a

Description

DAMAGE_UPDATED

Type

Int

Initial Value

n/a

Description

ENTER_HITSTOP

Type

Int

Initial Value

n/a

Description

ENTER_HITSTUN

Type

Int

Initial Value

n/a

Description

EXIT_HITSTOP

Type

Int

Initial Value

n/a

Description

EXIT_HITSTUN

Type

Int

Initial Value

n/a

Description

GRAB_DEALT

Type

Int

Initial Value

n/a

Description

GRAB_RECEIVED

Type

Int

Initial Value

n/a

Description

HITBOX_CONNECTED

Type

Int

Initial Value

n/a

Description

HIT_DEALT

Type

Int

Initial Value

n/a

Description

HIT_RECEIVED

Type

Int

Initial Value

n/a

Description

LAND

Type

Int

Initial Value

n/a

Description

LEFT_GROUND

Type

Int

Initial Value

n/a

Description
Type

Int

Initial Value

n/a

Description

PROJECTILE_CREATED

Type

Int

Initial Value

n/a

Description

REFLECTBOX_CONNECTED

Type

Int

Initial Value

n/a

Description

REFLECTED

Type

Int

Initial Value

n/a

Description

SHIELDBOX_CONNECTED

Type

Int

Initial Value

n/a

Description

SHIELD_HIT_DEALT

Type

Int

Initial Value

n/a

Description

SHIELD_HIT_RECEIVED

Type

Int

Initial Value

n/a

Description

SPIKE_RECEIVED

Type

Int

Initial Value

n/a

Description

Static Functions

constToString(value:Int):String

Description

Translates constant to a user-readable string.

Instance Variables

data

Type

IGameObjectEventData

Initial Value

n/a

Description