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Static Variables

CUSTOM

Type

Int

Initial Value

n/a

Description

The engine will do nothing at all, except for allow the user to override with their own behaviour.

Type

Int

Initial Value

n/a

Description

The engine will perform landing-associated code, will change animations to the provided landAnimation but will preserve state. Additionally, the frame the entity was on will be skipped to. As much as possible, this new animation is treated as though it were the original animation, so some stat values are ignored.

NONE

Type

Int

Initial Value

n/a

Description

The engine will not handle landing at all, and you'll instead just float above the ground.

NORMAL

Type

Int

Initial Value

n/a

Description

The engine will perform landing-associated code, and will attempt to send to the LAND state and change animations. Can be overridden.

TOUCH

Type

Int

Initial Value

n/a

Description

The engine will perform landing-associated code but otherwise will not do anything.