Static Variables
CUSTOM
Type
Int
Initial Value
n/a
Description
The engine will do nothing at all, except for allow the user to override with their own behaviour.
LINK_FRAMES
Type
Int
Initial Value
n/a
Description
The engine will perform landing-associated code, will change animations to the provided landAnimation but will preserve state. Additionally, the frame the entity was on will be skipped to. As much as possible, this new animation is treated as though it were the original animation, so some stat values are ignored.
NONE
Type
Int
Initial Value
n/a
Description
The engine will not handle landing at all, and you'll instead just float above the ground.
NORMAL
Type
Int
Initial Value
n/a
Description
The engine will perform landing-associated code, and will attempt to send to the LAND state and change animations. Can be overridden.
TOUCH
Type
Int
Initial Value
n/a
Description
The engine will perform landing-associated code but otherwise will not do anything.