See below for a list of all available classes available in the Fraymakers API.
Entity
- AiGraphNode
- Assist
- Character
- CollisionArea
- CustomGameObject
- CustomLineSegmentStructure
- Entity
- GameObject
- Item
- Light
- LineSegmentStructure
- Projectile
- RectCollisionArea
- RectStructure
- Stage
- Structure
- Vfx
Stats
- AnimationStats
- AssistAnimationStats
- AssistStats
- CharacterStats
- CharacterAnimationStats
- CollisionAreaStats
- GameObjectStats
- HitboxStats
- ProjectileAnimationStats
- ProjectileStats
- StructureStats
- StatsFile
- StageShadowLayerStats
- StageStats
- StructureStats
- VfxStats
Constants
- AnimationEndType
- AttackElement
- AttackLimb
- AttackStrength
- BodyStatus
- Buttons
- CharacterActions
- CollisionBoxType
- CState
- CStateGroup
- DisplayMode
- EntityType
- GlobalSfx
- GlobalVfx
- GrabAirType
- IState
- JabResetType
- BuryType
- LandType
- LeaveGroundType
- ParallaxMode
- PState
- ShakeDecayType
- ShakeWaveType
- SpecialAngle
- StatusEffectType
- StrongInputType
- StructureType
- TumbleType
- VfxLayer
Gameplay
- AudioClip
- BodyStatusTimer
- Camera
- CharacterAiScript
- CollisionBox
- CollisionResult
- ControlsObject
- GameTimer
- Match
- MatchSettingsConfig
- OffscreenIndicator
- PlayerConfig
- Score
- Stage
- StatusEffect
Global Utilities
- DisplaySettings
- EaseTimer
- Engine
- Flags
- FrameTimer
- GraphicsSettings
- IntMap
- Math
- Matrix
- Point
- Random
- Rectangle
- StringMap
Display
- Container
- DisplacementFilter
- DisplayObject
- Drawable
- Filter
- GlowFilter
- HsbcColorFilter
- Mask
- MaskFilter
- NineSlice
- PaletteSwapShader
- RgbaColorShader
- RibbonTrail
- Shader
- Sprite
- StrokeFilter
- Tile
Events
- AssistEvent
- CameraEvent
- CharacterEvent
- CustomEvent
- EntityEvent
- GameObjectEvent
- GameTimerEvent
- LobbyEvent
- MatchEvent
- ScoreEvent
- StructureEvent