CharacterEvent class represents events that occur within a Character
Static Variables
ATTACK_END
Type
Int
Initial Value
n/a
Description
ATTACK_START
Type
Int
Initial Value
n/a
Description
CEILING_BOUNCE
Type
Int
Initial Value
n/a
Description
FLOOR_BOUNCE
Type
Int
Initial Value
n/a
Description
GRAB_CLANK
Type
Int
Initial Value
n/a
Description
JUMP_CANCEL
Type
Int
Initial Value
n/a
Description
KNOCK_OUT
Type
Int
Initial Value
n/a
Description
LEDGE_GRAB
Type
Int
Initial Value
n/a
Description
OFFSCREEN
Type
Int
Initial Value
n/a
Description
RESPAWN
Type
Int
Initial Value
n/a
Description
WALL_BOUNCE
Type
Int
Initial Value
n/a
Description
Static Functions
constToString(value:Int):String
Description
Translates constant to a user-readable string.
Instance Variables
data
Type
ICharacterEventData
Initial Value
n/a