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CharacterEvent class represents events that occur within a Character

Static Variables

ATTACK_END

Type

Int

Initial Value

n/a

Description

ATTACK_START

Type

Int

Initial Value

n/a

Description

CEILING_BOUNCE

Type

Int

Initial Value

n/a

Description

FLOOR_BOUNCE

Type

Int

Initial Value

n/a

Description

GRAB_CLANK

Type

Int

Initial Value

n/a

Description

JUMP_CANCEL

Type

Int

Initial Value

n/a

Description

KNOCK_OUT

Type

Int

Initial Value

n/a

Description

LEDGE_GRAB

Type

Int

Initial Value

n/a

Description

OFFSCREEN

Type

Int

Initial Value

n/a

Description

RESPAWN

Type

Int

Initial Value

n/a

Description

WALL_BOUNCE

Type

Int

Initial Value

n/a

Description

Static Functions

constToString(value:Int):String

Description

Translates constant to a user-readable string.

Instance Variables

data

Type

ICharacterEventData

Initial Value

n/a

Description